Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | import { z } from 'zod';
/**
* Per-evaluation statistics for each arm
* This table stores separate statistics for each evaluation method,
* allowing weighted averaging of multiple evaluation methods
*/
export const SkillOptimizationArmStat = z.object({
arm_id: z.uuid(),
evaluation_id: z.uuid(),
agent_id: z.uuid(),
skill_id: z.uuid(),
cluster_id: z.uuid(),
/** Number of times this arm was evaluated by this evaluation method */
n: z.number().int().min(0),
/** Mean reward for this evaluation method */
mean: z.number().min(0).max(1),
/** Sum of squares of rewards (for variance calculation) */
n2: z.number().min(0),
/** Total reward for this evaluation method */
total_reward: z.number().min(0),
created_at: z.iso.datetime({ offset: true }),
updated_at: z.iso.datetime({ offset: true }),
});
export type SkillOptimizationArmStat = z.infer<typeof SkillOptimizationArmStat>;
export const SkillOptimizationArmStatQueryParams = z
.object({
arm_id: z.uuid().optional(),
evaluation_id: z.uuid().optional(),
agent_id: z.uuid().optional(),
skill_id: z.uuid().optional(),
cluster_id: z.uuid().optional(),
limit: z.coerce.number().int().positive().optional(),
offset: z.coerce.number().int().min(0).optional(),
})
.strict();
export type SkillOptimizationArmStatQueryParams = z.infer<
typeof SkillOptimizationArmStatQueryParams
>;
export const SkillOptimizationArmStatCreateParams = z
.object({
arm_id: z.uuid(),
evaluation_id: z.uuid(),
agent_id: z.uuid(),
skill_id: z.uuid(),
cluster_id: z.uuid(),
n: z.number().int().min(0).default(0),
mean: z.number().min(0).max(1).default(0),
n2: z.number().min(0).default(0),
total_reward: z.number().min(0).default(0),
})
.strict();
export type SkillOptimizationArmStatCreateParams = z.infer<
typeof SkillOptimizationArmStatCreateParams
>;
export const SkillOptimizationArmStatUpdateParams = z
.object({
n: z.number().int().min(0).optional(),
mean: z.number().min(0).max(1).optional(),
n2: z.number().min(0).optional(),
total_reward: z.number().min(0).optional(),
})
.strict();
export type SkillOptimizationArmStatUpdateParams = z.infer<
typeof SkillOptimizationArmStatUpdateParams
>;
|